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Feature: 'Wrap-Up: CTIA 2005 Mobile Conference'

Today's other main feature from Gamasutra is Brandon Sheffield's wrap-up of this week's CTIA mobile entertainment show held in San Francisco.

As Sheffield notes in his i...

Simon Carless, Blogger

September 30, 2005

1 Min Read

Today's other main feature from Gamasutra is Brandon Sheffield's wrap-up of this week's CTIA mobile entertainment show held in San Francisco. As Sheffield notes in his introduction to the show, which included a presence from some of the more notable developers and publishers in the mobile game market, including Jamdat (Doom RPG), Gameloft (War Of The Worlds), and I-Play (Skipping Stone): "The CTIA Wireless IT & Entertainment convention, held in San Francisco’s Moscone West conference hall, which operated from September 27-29, is not typically the biggest space for games. But as the mobile market increases, the mobile entertainment and games industries are increasingly starting to converge at this unique mobile technology-centric event. With keynote talks from important industry figures such as Edgar Bronfman, Jr., Chairman & CEO of Warner Music Group, Sean Maloney, Executive Vice President & General Manager, Mobility Group for Intel, and noted Electronic Arts and 3DO founder Trip Hawkins (now with Digital Chocolate), the show is gradually increasing its scope. Though games did not command a prominent floor presence at the show, many major and up-and-coming players were represented at the event, largely located in the ‘M-tertainment & Gaming’ section." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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