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Feature: 'The Video Game Translator Wishlist'

Today's Gamasutra feature article, from game localization veteran Diana Diaz Montón, presents a wishlist to stave off some of the common difficulties in game translation ...

Simon Carless, Blogger

June 15, 2005

1 Min Read

Today's Gamasutra feature article, from game localization veteran Diana Diaz Montón, presents a wishlist to stave off some of the common difficulties in game translation early in the development process, and facilitate a quality end product. In the piece's introduction, Montón explains: "Localization providers organize the assets they receive from the game developers and prepare them for translation to ensure that everything goes smoothly. However, in many cases, the quality of the localization can be improved more effectively if developers and localization providers work together from the early stages of development. In the software industry, developers are aware of the importance of a well localized product and therefore write the software with translation in mind. While technical writing is less creative than the script of a videogame, there is still room to plan the translation and foresee any problems that the translator might encounter." You can now read the full Gamasutra feature on the subject (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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