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Feature: 'Team & Corporate Structure: Is The Standard Way The Best Way?'

In today's main Gamasutra feature, UK-based game management consultant Max Meltzer takes a look at team and corporate structure within the game industry, contrasting stan...

Simon Carless

March 3, 2006

1 Min Read

In today's main Gamasutra feature, UK-based game management consultant Max Meltzer takes a look at team and corporate structure within the game industry, contrasting standard team structures with the emerging 'core' and 'virtual team' set-ups. In his introduction, Meltzer claims, fairly bullishly, that: "In a typical business market that stimulates growth in the same way as the games industry has, the number of companies seeing increasing success rises in correlation. However, although the games industry has this outstanding growth, the amount of companies failing, filing for bankruptcy and closing down is shocking in comparison to any other industry on record. This is because of a well-documented lack of professional management inherent at most development studios. Nowhere has there been a bigger example of this than in the United Kingdom where the amount of development studios closing down in relation to the country's industry growth is staggering. It is clear that in favorable market conditions, the areas holding back the majority of studios link to Team and Corporate Structure and that not enough thought is going into this very important part of running a business -- a game company." You can now read the full Gamasutra feature on the subject, including plenty more detailed analysis of the issues inherent in organizing game development teams (no registration required, please feel free to link to this feature from external web sites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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