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Feature: 'Road to the IGF: Ominous Development (Strange Attractors)'

One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. ...

Simon Carless, Blogger

March 16, 2006

1 Min Read

One of today's main features is this 'Road To The IGF' feature, profiling and interviewing each of the finalists in the 2006 Independent Games Festival main competition. Today's profile takes a look at Ominous Development from Kalamazoo, Michigan, the developers for unique one-button game Strange Attractors, which is a finalist for the Innovation in Game Design award at this year's IGF. The developers' description of single-input title explains: "Strange Attractors is a single switch game. One button controls your fate as you use gravity to navigate the various two-dimentional levels avoiding hazards, slinging helpless spacemen through the void and gathering points." You can now read the full Gamasutra feature on the subject, including more information on this unique one-button indie title (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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