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Feature: 'Road To The IGF: Justin Mette, 21-6 Productions'

Today's final Gamasutra feature quizzes Justin Mette of 21-6 Productions, developer of PC indie puzzle title Tube Twist, which is a finalist in the Technical Excel...

Simon Carless, Blogger

January 24, 2006

1 Min Read

Today's final Gamasutra feature quizzes Justin Mette of 21-6 Productions, developer of PC indie puzzle title Tube Twist, which is a finalist in the Technical Excellence category at this year's Independent Games Festival. Mette talked to Gamasutra on 21-6's history, the trials and tribulations of producing Tube Twist, and some of his favorite other games from this year's Independent Games Festival finalists, commenting on the state of independent game development: "From our perspective, the independent game development scene is on the rise. At the most recent IndieGamesCon hosted by GarageGames, Microsoft was the keynote speaker and basically told a room full of indies that MS needs their games for Xbox 360 Live Arcade. That's so huge. We're also seeing new publishers like GarageGames, Oberon, and PlayFirst starting to inject much needed cash into the stream without taking away intellectual property. The result is more creative and inspiring games that have a higher quality production. Polish sells a game and these higher production values are putting some very cool indie titles in the spot light, paving the way for the rest of us and giving the whole indie scene some great exposure. Marble Blast Ultra for the Xbox 360 Live Arcade is a great example of this." You can now read the full Gamasutra feature on the subject, including plenty more information on both Tube Twist and the indie scene (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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