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Feature: 'Road To The IGF: Joe Bourrie & Patrick Hackett (Rumble Box)'

In this latest 'Road To The IGF' interview, Joe Bourrie & Patrick Hackett, creators of innovative student game and 2006 IGF Innovation In Design finalist _Rumble Box</...

Simon Carless, Blogger

January 20, 2006

1 Min Read

In this latest 'Road To The IGF' interview, Joe Bourrie & Patrick Hackett, creators of innovative student game and 2006 IGF Innovation In Design finalist Rumble Box, discuss the circumstances behind the game's creation, some of the inspiration for the title, and the future of indie games. When asked to describe their title, the two designers, who have since graduated and work at Rainbow Studios in Arizona, explain it as follows: "Rumble Box is an action mayhem game inspired by beat-em-up classics such as Streets of Rage and arcade hits such as Robotron and Bomberman. It was developed over the course of fourteen months as our senior project. The idea was to challenge the notion that enemies in video games should disappear when defeated, and the game grew out of that." You can now read the full Gamasutra feature on the subject, including plenty of other information and a link to download the game (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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