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Feature: 'Question of the Week Responses: Xbox 360 Launch?'

In today's main Gamasutra feature, and now that the first of the next generation consoles, Microsoft's Xbox 360, has launched, Gamasutra took the opportunity to gauge its...

Simon Carless, Blogger

December 9, 2005

1 Min Read

In today's main Gamasutra feature, and now that the first of the next generation consoles, Microsoft's Xbox 360, has launched, Gamasutra took the opportunity to gauge its initial impression on our audience of game professionals, by asking, “How successful do you think Microsoft's launch of the Xbox 360 was, in terms of game line-up, online connectivity and overall image?” Comments ranged significantly, with notable anonymous feedback including some positive notes about the launch line-up: "It's been mixed. A massive hardware shortage on the one hand (and the usual launch hardware niggles), but four excellent games on the other (Perfect Dark Zero, PGR3, Kameo, and especially Call of Duty 2). It's rare that a console launch goes so well software-wise. Now if it can just sort out its distribution issues, then maybe we'll have something." ...but a particularly focus on the supply issues: "The 360 launch seems haphazard and anticlimactic. A couple of impressive games, but nothing that is more entertaining than the cream of the crop of current PS2 and Xbox games. And the console does not seem to have gotten into the hands of many people. The news of shortages and system failures drowns out reviews and impressions from the street. There is little buzz about the games because there are not many people playing them - there are many more forum posts talking about "when the next shipment" comes in." You can now read the full Gamasutra feature on the subject, including a large number of other interesting responses (no registration required, please feel free to link to the article from external websites).

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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