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Feature: 'Question of the Week Responses: 'First Mover' Advantage?'

In today's main Gamasutra feature, with the next-generation console battle kicking off over the next few months, we asked the important question: "Is the 'first mover' ad...

Simon Carless, Blogger

July 14, 2005

1 Min Read

In today's main Gamasutra feature, with the next-generation console battle kicking off over the next few months, we asked the important question: "Is the 'first mover' advantage an important factor in launching a next-generation console? What factors could potentially outweigh it?" In responding, our audience of game professionals showed a wide variety of answers, with one of the more intriguing being submitted anonymously: "For first mover advantage to work, the new platform must have credibility in two areas. First, it must be seen as being a significant technical advance over the current generation, otherwise it has no real purpose in the market. Secondly, there must be confidence in the new platform from both the public and the industry, without this the new platform will struggle to reach critical mass. The second mover can negate the first mover's advantage by having a higher level of credibility in these two areas. This explains the current tone of Sony spin. -Anonymous" You can now read the full Gamasutra feature on the subject, including many more responses from game professionals (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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