Sponsored By

Feature: 'How BioWare Makes Game Communities Work'

In today's other main feature, part of Rusel DeMaria's write-up from the 2005 Serious Games Summit, he covers the session of Jay Watamaniuk, who runs BioWare's community ...

Simon Carless, Blogger

December 1, 2005

1 Min Read

In today's other main feature, part of Rusel DeMaria's write-up from the 2005 Serious Games Summit, he covers the session of Jay Watamaniuk, who runs BioWare's community web presence, and who described the benefits and drawbacks, challenges, and rewards of running a fan-based community. In particular, Watamaniuk sings the praises of capable fans who can help bridge gaps in online gaming community, commenting: "Fans are the greatest resource. “The work I do pales in comparison with what the fans do.” Fans work as communication facilitators and content creators. When someone rises to prominence within the forums, they make them Advisors. Rewarding active and helpful fans not only elevates them, but encourages other fans by showing that the company responds to what the fans are doing. “We encourage their participation and take the time to get to know them. Through them, we get some control over the community. They are a microcosm of the whole, easy to talk to and a moderately trusted part of the community. It's important that you can trust their judgment.” Ultimately, some Advocates can become moderators, where they have access to a special forum just for moderators. This forum is also valuable to BioWare as it allows the company to understand what the moderators are facing and to learn more about how the forums are working. “It's easy for me to pop in and see how things are going.”" You can now read the full Gamasutra feature on the subject, with more information on this excellent lecture (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like