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Feature: 'GDCTV: The Networking and Social Infrastructure of Halo 2'

Gamasutra is proud to present GDCTV, a continuing special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Deve...

Simon Carless, Blogger

October 14, 2005

2 Min Read

Gamasutra is proud to present GDCTV, a continuing special feature showcasing streaming high-quality video content of some of the notable sessions of this year's Game Developers Conference. For this session, we have Halo 2 Development Lead Chris Butcher delving into the specifics of online play in "Recreating the LAN Party Online: The Networking and Social Infrastructure of Halo 2": The original conference description for this lecture described it as follows: "Players of Halo around the world love to get together and play LAN games with their friends. In contrast, most Internet gaming is a solitary activity for hardcore gamers, where isolated players navigate through server listings to find a game with “a good ping”. For Halo 2, we wanted to bring a relaxed social atmosphere to Xbox Live, by seamlessly bringing groups of friends together and keeping them together through an extended gaming session. To do this we had to hide the complexity of the Internet, which involved a number of design and engineering problems. Our multiplayer game is client-server based without any central hosting, so our servers are subject to the whims of the player who might at any moment decide to leave the game or power cycle their Xbox. Home users have greatly varying Internet connectivity, bandwidth limitations and NAT devices, which can be difficult to measure and respond to. In this lecture we will present the layers of code components that we developed to provide the abstraction of always-on connectivity, and the game protocols built on top of this that provide distributed physics, world simulation and host migration." You can now access the current GDCTV streaming lecture for “The Networking and Social Infrastructure of Halo 2” (a brief, free registration process is required if you have not previously registered.)

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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