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Feature: 'GDCTV: HazMat Hotzone - First-Person First Responder Gaming'

Gamasutra is proud to present the latest GDCTV special feature, showcasing streaming high-quality video content of some of the notable sessions of this year's Serious Gam...

Simon Carless, Blogger

December 23, 2005

1 Min Read

Gamasutra is proud to present the latest GDCTV special feature, showcasing streaming high-quality video content of some of the notable sessions of this year's Serious Games Summit. For this session, we have the representatives from Carnegie Mellon University and the 44th Engine Co. of the New York Fire Department presenting their experiences on the HazMat Hotzone project in this case study entitled "HazMat Hotzone: First-Person First Responder Gaming", and explained as follows: "The HazMat Hotzone project based at the Entertainment Technology Center at Carnegie Melon University is one of the earliest serious game projects and was first featured at the Serious Games Summit in March 2004. Since its origin the project has taken great steps and now has several scenarios up-and-running using Unreal Tournament-based graphics and gameplay. In this hands on case-study developers of HazMat Hotzone will discuss the development of the project to date and where they intend to take it next. This session will detail the design decisions of the game, responses to early testing, how student developers have worked successfully on the project, changes the team made in response to feedback by subject matter experts, and more." You can now access the current GDCTV streaming lecture for “HazMat Hotzone: First-Person First Responder Gaming” (a brief, free registration process is required if you have not previously registered.)

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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