Feature: 'Gamasutra Podcast: Game Localization Panel, Part 2'
Gamasutra's latest instalment of its <a href="http://www.gdcradio.net/">regular podcast</a> completes a fascinating panel on console game localization, featuring representatives from Atlus, Nintendo, Capcom, Gaijinworks, Media Sunshine, Mastiff, and Namco
Gamasutra is proud to present the eleventh Gamasutra Podcast, part of our series of weekly podcasts will alternate between two sources under the overarching GDC Radio brand - the Gamasutra Podcast, a new original podcast show, and GDC Radio Archives, which will exclusively feature the best lectures, tutorials, and roundtables from this and previous years' Game Developers Conferences. Today's edition of the Gamasutra Podcast, presented by Tom Kim, features the second and final part of a packed panel discussing game localization, including Atlus' Bill Alexander, Nintendo's Nate Bihldorff, Media Sunshine's Heather Chandler, Gaijinworks' Victor Ireland, Capcom's Ben Judd, Mastiff's Bill Swartz, Namco Bandai's Hiroshi Tanaka, and Nintendo's Bill Trinen. The assembled experts talk in detail regarding taking Japanese console titles and bringing them to Western markets - here's the first half of the discussion for those who missed it. You can now download the Gamasutra Podcast: Game Localization Panel, Part 2 (.MP3, 30 minutes, 15mb). You can subscribe to GDCRadio.net podcasts using iTunes and searching the directory for GDC Radio or by clicking this link. You can manually subscribe to our feed in your favorite RSS reader that supports enclosures by using this URL: http://feeds.feedburner.com/GDCRadio.
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