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Feature: 'E3 Report: Developing Better Characters, Better Stories'

In today's feature covering the extensive developer sessions held at last week's E3 Expo, Frank Cifaldi covers the session in which a star-studded cast, including Tim Sch...

Simon Carless, Blogger

May 26, 2005

1 Min Read

In today's feature covering the extensive developer sessions held at last week's E3 Expo, Frank Cifaldi covers the session in which a star-studded cast, including Tim Schafer, Toby Gard, and John Milius met away from the bright lights of the E3 show floor to discuss how a game character's emotion, passion, and intelligence makes the game experience real. Cifaldi's introduction to the piece sums up the mood: "The power may have been out in many of the conference rooms on the first day of the E3 Expo in Los Angeles, but just shy of 9:30 in the morning in room 404, the projector glowed strong and the faint sounds of a Red Hot Chili Peppers “Greatest Hits” disc eased its way across the floor, the opening act for an assembly of industry rock stars. The panel was called “Developing better characters, better stories: How a game character's emotion, passion, and intelligence makes the game experience real.” Moderator Ian Davis, CEO of Mad Doc Software, responsible for Empire Earth II and Dungeon Siege: Legends of Aranna, chatted casually with his fellow panel members before starting the show." You can now read the full Gamasutra feature on the subject (no registration currently required for this feature, please feel free to link from external websites.)

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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