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Feature: 'Blogged Out: Journalism And The Art Of Slacking'

In another of today's main features, regular columnist Jim Rossignol presents this week's 'Blogged Out', a news report that looks at the world of developer blogging and t...

Simon Carless, Blogger

November 25, 2005

1 Min Read

In another of today's main features, regular columnist Jim Rossignol presents this week's 'Blogged Out', a news report that looks at the world of developer blogging and the conversations being had with the community at large. This week, Rossignol visits Wyatt Cheng, the productivity of Generation X, and Ron Gilbert's comments on the recent furore over game journalism, which he interprets the following way: "Ron Gilbert suggests that games developers need to start delivering some genuine thought-provocation so the games journalists have something aesthetically and intellectually stirring to write about. He explains: "I watched David Lynch's Mulholland Drive again last night and I am still thinking about that movie. It's complex and there are a lot of layers to mull over. It's twisted and days after you see it you find yourself saying "Oh, that's what that means". Do games do that? Not to me." Gilbert's conclusion is certainly representative of the opinions of a large swathe of the gaming population, and if that's the case, then perhaps the idea that games need to be more 'Art' gives the issue the wrong focus." You can now read the full Gamasutra column on the subject, also including looks the most efficient ways of slacking, thanks to Will Self (no registration required, please feel free to link to the article from external websites).

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2005

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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