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November 21, 2005
1 Min Read
In today's main Gamasutra feature, gameLab CEO and industry veteran Eric Zimmerman defines a putative 'bill of rights' for video game developers, "a provocation that draws attention to a set of important issues and challenges facing our industry", in a vitally important article. In his introduction to the piece, Zimmerman explains: "It is common knowledge among game developers that our industry is in something of a “creative crisis.” Every week there is a new journalistic expose about how game business models squeeze out new ideas, or another blogged rant about how the increased scale of next-generation games is going to kill game design experimentation. A Game Developers’ Bill of Rights is part of this ongoing discussion, a provocation that draws attention to a set of important issues and challenges facing our industry. It highlights some of the problems that developers face as they try to create games and grow our industry, both creatively and commercially." You can now read the full Gamasutra feature on the subject, including the full list of rights, alongside plenty of explanation on why each item is justified (no registration required, please feel free to link to the article from external websites).
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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