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Exluna to release Entropy 3.1 with Discreet 3ds max Plug-in

Exluna has announced Entropy 3.1, the first major upgrade for Exluna's rendering system, is currently in beta testing and will be available in January. The release will i...

Game Developer, Staff

December 5, 2001

1 Min Read

Exluna has announced Entropy 3.1, the first major upgrade for Exluna's rendering system, is currently in beta testing and will be available in January. The release will include a number of improvements including a much anticipated plug-in that integrates Entropy directly with Discreet's 3ds max and 3D Studio VIZ software, allowing advanced programmable shading and lighting, in addition to 3ds max network rendering. Entropy 3.1 also introduces new features such as depth of field and HDRI image-based lighting, as well as performance enhancements to significantly improve rendering speed, motion blur, and sub-pixel (true) displacement. Entropy 3.1 fully supports Discreet's 3ds max and 3D Studio VIZ software, translating and integrating all of the native geometry, material, and lighting information. Available on NT, Linux, and Irix, Entropy 3.1 also supports multiple geometry types, including NURBS, patches, polygons, subdivision surfaces, particles, and hair. This multithreaded hybrid scanline-raytracer has fully programmable shading and lighting, as well as industry standard RIB support to integrate in to current development pipelines. Along with the new features and 3ds max/3D Studio VIZ plug-in will come a new price of $1750 per single or dual-CPU seat. New pricing will be effective January 1, and all customers who have purchased Entropy 3.0 any time before that date will receive the upgrade to 3.1 at no additional cost.

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