Daily news, dev blogs, and stories from Game Developer straight to your inbox
November 23, 2006
1 Min Read
Officials from British publisher Empire Interactive have announced that the company has accepted an acquisition bid from technology holding group Silverstar to acquire 85 percent of the publisher’s shares. The acquisition bid was originally announced last month, and followed a long string of courtships allegedly involving companies such as Red Octane, Vivendi and SCi/Eidos. Despite Empire reporting a loss during 2005, during which the publisher’s most prominent releases were titles such as FlatOut 2 and Taito Legends, the deal is thought to be worth £4.75 million ($9.10m). Empire and budget label Xplosiv has offices in Germany, France and Spain, and traditionally strong connections with Japanese publishers including Sega and Taito, making the deal attractive to Silverstar. "We are pleased that the Empire transaction has been declared wholly unconditional," said Clive Kabatznik, CEO of Silverstar Holdings in a statement."We look forward to building the business to create greater value for our shareholders”. Silverstar already owns strategy game publisher and developer Strategy First, which itself recently acquired developer Malfafor Machinations (creators of Space Empires V) and signed a deal for digital distribution of titles such as S.C.S.: Dangerous Waters on Valve’s online Steam service. Similar expansions are now planned for Empire, with unspecified acquisitions and investments promised for the New Year. Empire’s listing on the AIM (Alternative Investments Market) of the London Stock Exchange will be cancelled by December 20th. No immediate changes to Empire’s name or management have so far been announced.
About the Author(s)
David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more