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Electronic Arts Confirms Next-Gen Medal Of Honor: Airborne

Electronic Arts has officially announced the EA Los Angeles developed Medal of Honor Airborne, the newest installment from the company's long-running _Medal of H...

Simon Carless, Blogger

January 17, 2006

1 Min Read

Electronic Arts has officially announced the EA Los Angeles developed Medal of Honor Airborne, the newest installment from the company's long-running Medal of Honor, and to be released in Winter 2006 for the PlayStation 3 and PlayStation 2, Xbox 360, Xbox, and the Windows PC. An early excerpt from the game was shown at EA LA executive Neil Young's Tokyo Game Show 2005 lecture, but the new details from EA reveal that each mission begins behind enemy lines with a fully interactive airdrop, and the player able to control his own mission start point. In addition, serving as a military spokesperson for Medal of Honor Airborne, Capt. Dale Dye, who has worked as the Military Technical Advisor for the last 7 Medal of Honor games, will help to create a truly authentic experience, according to the firm. This announcement follows a mixed critical reception for the recent iterations of the MoH series, and the emergence of Activision's Call Of Duty 2 as arguably the leading WWII first-person shooter. "Medal of Honor Airborne is a step in a new direction for the franchise. While integrating our state-of-the-art, next-gen technology into every aspect of the game, we are introducing innovations that will redefine the series and impact the genre as a whole," explained Patrick Gilmore, VP and Executive Producer at EALA. "By fully controlling the airdrop from your very first step through landing, Medal of Honor Airborne adds a new dimension of player choice by letting you decide where every mission begins and how it plays out."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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