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Electric Rain Debuts Swift 3D Plug-In For 3D Studio Max

Electric Rain has unveiled its newest contribution to the world of 3D vector graphics with a recent announcement of a 3D Studio Max Plug-In version of their Swift 3D prod...

Game Developer, Staff

February 21, 2001

1 Min Read
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Electric Rain has unveiled its newest contribution to the world of 3D vector graphics with a recent announcement of a 3D Studio Max Plug-In version of their Swift 3D product. This plug-in allows users of this high-end modeling software to export directly to the Macromedia Flash (.SWF) file format, as well as other types of vector-based files. 3D Studio Max, by Discreet, is a leader in high-end 3D design and animation, but it lacks the ability to render files to the Macromedia Flash (.SWF) file format. Because Max, and other tools like it, export raster-based files only, 3D objects and animations created in these programs are not able to take advantage of low-bandwidth vector-based solutions like Macromedia Flash, and therefore have not made a significant presence on the Web. Electric Rain has responded with the development of Swift 3D Max Plug-In. Swift 3D relies on Electric Rain's RAViX rendering technology to convert raster-based images to low-bandwidth vector files. RAViX II is the newly developed core of the Swift 3D Max Plug-In, and it offers significant speed and file size improvements over the first generation engine. Electric Rain expects to release the Swift 3D Max Plug-In in early spring 2001; a price has not yet been determined.

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