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EA To Redesign Lord of the Rings RTS For Xbox 360

Electronic Arts has announced that The Lord of the Rings, The Battle for Middle-earth II, the real-time strategy title set for release on the PC next month, is now...

Frank Cifaldi, Contributor

January 13, 2006

1 Min Read

Electronic Arts has announced that The Lord of the Rings, The Battle for Middle-earth II, the real-time strategy title set for release on the PC next month, is now also headed for the Xbox 360. The Xbox 360 version, designed in-house at EA Los Angeles, features what is being touted as a unique and intuitive control scheme by the studio's Vice President of Creative Development, Westwood co-founder Louis Castle. "People will want to say, 'this is a port,' and well, it is and it isn't," Louis Castle told Gamasutra in an exclusive interview. "It's actually a re-imagining of the core compulsions that the PC games had, and in a way that's inherently intuitive to a console controller. It's a huge undertaking, and we've got a fairly large team working around the clock to make it a quality product." The exact details of this new control scheme have yet to be revealed, nor has the proposed release date, and EA is remaining tight-lipped for the time being. "We're not treating it as a mouse, it doesn't have a big complex display, it really is native to what you think of with camera movement and navigation for a console game," continued Castle. "And I can leave you to imagine from there." Additionally, the game will feature Xbox Live support, including voice over IP and a number of Xbox 360-exclusive modes, including FPS-favorites "Capture the Flag" and "King of the Hill," though in a real-time strategy setting. You can read the entirety of the interview, including further gameplay details, screenshots, and a philosophical discussion of invoking human emotion through gameplay, exclusively on Gamasutra (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Frank Cifaldi

Contributor

Frank Cifaldi is a freelance writer and contributing news editor at Gamasutra. His past credentials include being senior editor at 1UP.com, editorial director and community manager for Turner Broadcasting's GameTap games-on-demand service, and a contributing author to publications that include Edge, Wired, Nintendo Official Magazine UK and GamesIndustry.biz, among others. He can be reached at [email protected].

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