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EA Gives Away RenderWare To Universities

Electronic Arts and Criterion Software today announced that will be donating a special academic version of the award-winning RenderWare software development kit to any ac...

Simon Carless, Blogger

March 9, 2005

1 Min Read

Electronic Arts and Criterion Software today announced that will be donating a special academic version of the award-winning RenderWare software development kit to any accredited institution that would like to use the software to create graphic and game design curriculum. Institutions that are interested in participating need only send a letter describing their intended use for the software to [email protected]. Developed by Criterion Software, RenderWare is the most widely adopted middleware solution in the interactive entertainment industry with over 500 games to its credit. RenderWare is a portfolio of game development tools, which include RenderWare Platform and RenderWare Studio for the PlayStation 2 computer entertainment system, Xbox videogame system from Microsoft, Nintendo Gamecube, PC and the Nokia N-Gage game deck. "This gift is a shot in the arm for academic institutions that are looking to accelerate their graphic and game design programs," said Steve Seabolt, VP at EA. "By providing this tool, students and teachers can get first hand experience with the game development platform used by the world’s top designers and leading game companies. We’re sharing one of our most important tools with the hope it will further inspire and better inform students about real world game development." This gift is the latest in a series of long-term investments EA is making to interactive entertainment education, which includes a robust internship program, an aggressive on-campus lecture series and the creation of the EA Interactive Entertainment Program at the University of Southern California.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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