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EA Chooses Vicon For Next-Gen Motion Capture

Electronic Arts has purchased an 86-camera Vicon MX 40 motion capture system. Electronic Arts is one of the world's most prolific users of motion capture content, and ha...

Nich Maragos, Blogger

August 25, 2005

1 Min Read

Electronic Arts has purchased an 86-camera Vicon MX 40 motion capture system. Electronic Arts is one of the world's most prolific users of motion capture content, and has been employing mo-cap techniques as part of its game development pipeline for over 10 years. After evaluating different motion capture solutions on which to base the company's future motion capture workflow, EA selected Vicon MX 40 for its 4 mega-pixel grey-scale camera resolution, its flexible and automatable post-production toolset, and the resulting ability to produce high volumes of high fidelity data efficiently. EA is a game developer and publisher with over three billion dollars in annual revenue and 6100 employees. EA's in-house motion capture stage is located in a new studio in Vancouver, Canada. The Vicon MX 40 rig will provide a new level of capture detail, along with simultaneous full body and facial capture from a single or multiple actor performance for game production for all current and forthcoming gaming consoles including Xbox 360 and PlayStation 3. Motion capture solutions from Vicon include high-resolution, high-frame-rate cameras built by Vicon specifically for motion tracking. VICON's next-generation Vicon MX real-time optical motion capture systems usher in ultra-high-resolution, true gray scale processing, virtually artifact-free capture with Vicon MX 40, a four-million-pixel gray scale motion capture camera.

About the Author(s)

Nich Maragos

Blogger

Nich Maragos is a news contributor on Gamasutra.com.

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