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February 9, 2006
1 Min Read
The Electronic Entertainment Expo has announced that the 2006 "Into the Pixel" Art Exhibition (ITP), an "exploration and celebration of the art of the video game", and to be showcased at this year's E3 Expo in its third year, is now open for submissions. As with previous years, the "Into the Pixel" exhibit is to be juried by interactive entertainment industry veterans and experts from the art establishment, and is being produced by the E3 Expo in association with The Academy of Interactive Arts & Sciences and the Prints & Drawings Council of the Los Angeles County Museum of Art (PDC-LACMA). The jurors for the 2006 edition of 'Into The Pixel' are Kevin Salatino, Curator of Prints & Drawings, Los Angeles County Museum of Art; Cynthia Burlingham, Director Grunwald Center for the Graphic Arts, UCLA/Deputy Director of Collections, Hammer Museum; Ryan Church, Freelance Concept Artist/Formerly Senior Art Director, Industrial Light & Magic; Caryn Coleman, Co-owner and Director, art gallery sixspace / art.blogging.la; Lorne Lanning, President and Creative Director, Oddworld Inhabitants; Tim Langdell, Professor, University of Southern California/Chairman, EDGE Games, and Louis Marchesano, Curator of Prints & Drawings, The Getty Research Institute. The deadline for submissions to this year's competition is Friday, March 3, 2006, at 9 a.m. (EST). "Into the Pixel" 2006 will kick-off with a Gallery Opening and art unveiling reception at the LA Convention Center on Wednesday, May 10, at 5:30 p.m. The ITP Gallery will remain open during E3Expo show hours on May 11 and 12. Finally, entry for "Into the Pixel" is open solely to AIAS members and E3Expo exhibiting companies. Artists may submit up to three original works. More information is available at the official Into The Pixel website.
About the Author(s)
Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.
He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.
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