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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
e-Institute, a New York City-based distance learning company, announced <a href="http://www.gameinstitute.com">GameInstitute</a>, a series of online courses for aspiring game developers.
GameInstitute will offer eight Internet courses, consisting of electronic textbooks in PDF or HTML format, multimedia lectures, chat rooms with the faculty, and message boards. The courses will be 6-12 weeks long and will cost $45-$90 (including materials). GameInstitute states that an additional dozen courses are scheduled to roll out by the end of the year. The faculty members, and their corresponding courses, are the following:
John De Goes (Game Mathematics, Introduction to C and C++ Programming)
Brian Eiserloh (Introduction to C and C++ Programming)
Alex Ferrier (3D Game Programming with OpenGL, Real Time 3D Terrain Rendering Part II)
Adam Hoult (Advanced 3D BSP, PVS and CSG Techniques)
Mickey Kawick (DirectX Programming Sight and Sound)
Peter Kovach (3D Game Programming with Direct3D)
Andre LaMothe (No course listed)
Gary Simmons (Advanced 3D BSP, PVS and CSG Techniques)
Stan Trujillo (Exploring The DirectInput 8 API, Network Game Programming with DirectX 8)
Bryan Turner (RealTime 3D Terrain Rendering Part I & II) The first series of classes begins April 16th.
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