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Discreet, a division of Autodesk, Inc., has announced that it has begun shipping the latest version of its 3D modeling, animation and rendering software package, 3ds max ...

Simon Carless, Blogger

October 18, 2004

1 Min Read

Discreet, a division of Autodesk, Inc., has announced that it has begun shipping the latest version of its 3D modeling, animation and rendering software package, 3ds max 7 software. This latest release includes a number of advancements and optimizations to its core features intended to enhance the workflow for 3D artists and designers in film, television, games, and visualization. Particular highlights include further support for normal maps, with workflow developed for gaming adding extreme detail to low-polygon models with high resolution maps, as well as Character Studio integrating its advanced character animation toolset into the core feature set of 3ds max 7 software, and enhanced Mental Ray rendering integration in 3ds max, with accelerated performance and better memory efficiency. Games that use 3ds max in their construction stage include 'a majority of of PC and console games', with highlights including Spider-Man and Spider-Man 2 The Game (Treyarch); Star Wars: Knights of the Old Republic and Jade Empire (BioWare); Tom Clancy's Splinter Cell Chaos Theory and Prince of Persia Warrior Within (Ubisoft); Warhammer 40,000: Dawn of War (Relic Entertainment), Fable (Lionhead Studios, Microsoft); Grand Theft Auto series (Rockstar); Halo and upcoming Halo 2 (Bungie); and Harry Potter and the Sorcerer's Stone (Electronic Arts).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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