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Digimation Fires up Phoenix 1.5

Digimation has rolled out its newest upgrade to its fire-simulation plugin for 3dsmax, Phoenix. The new version 1.5 of Phoenix was developed by the Chaos Group and distri...

Game Developer, Staff

February 2, 2001

2 Min Read
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Digimation has rolled out its newest upgrade to its fire-simulation plugin for 3dsmax, Phoenix. The new version 1.5 of Phoenix was developed by the Chaos Group and distributed by Digimation. Phoenix was developed for simulating real fire and it allows 3ds max objects to appear as if they are engulfed in flames. By simply choosing any object or particle system as the emitter, Phoenix has the ability to wrap it in a complete volumetric flame. Phoenix allows full control of the colors, lights, transparency, and the shape of the flames. The fire results will stun you in both realism as well as overall control. Phoenix 1.5 adds a few new features designed to enhance the end results. They include:

  • Reworked Atmospheric dialog box - Phoenix now supports multiple emitters, gizmos, etc from the same atmospheric entry.

  • Deflector objects - Deflector objects can now be picked and not have to be a part of the emitter. This means you can use just about any object in your scene to deflect flames.

  • Improved Flame Color Controls - The flame color controls now support position numbering so it’s easy to see where you're working in the color of the flame.

  • Phoenix Lights - This new light type enables Phoenix flames to become light emitting objects so you can create realistic lighting situations for your fires or flames.

  • Phoenix Render Effect - This render effect enables Phoenix to work with other plug-ins and effects by properly copying G-Buffer data such as Material Effects IDs and Coverage channels into your scene.

  • Phoenix Fractal Map - This is a simple procedural map that enables you to create simple small flammable objects using texture maps that render much more quickly than full atmospheric objects.

  • Randomization of Flames - If you have multiple emitters attached to the same Phoenix Atmospheric, you can now randomize the fractals for the emitters so they don't look exactly the same.

Phoenix 1.5 is available for $395, with the upgrade patch priced at $50.

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