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DICE Feature: 'The Search For Perfection: David Jaffe Goes To War'

One of today's main Gamasutra features from the DICE 2006 Summit in Las Vegas is an in-depth write-up of the fascinating DICE speech from Sony's David Jaffe.

The introdu...

Simon Carless, Blogger

February 10, 2006

1 Min Read

One of today's main Gamasutra features from the DICE 2006 Summit in Las Vegas is an in-depth write-up of the fascinating DICE speech from Sony's David Jaffe. The introduction to Jaffe's speech, as relayed by Frank Cifaldi, is appropriately lighthearted: "'I'd like to thank Phil Harrison for allowing me in this venue to be able to announce the price and launch date of the PS3,' opened Sony Computer Entertainment’s David Jaffe’s speech, “Chasing Perfection: The Making of God of War", on the opening day of the 2006 DICE Summit in Las Vegas. 'No, I'm kidding, you're right. But wouldn't that be sweet?'" However, Jaffe also touched on IP in some particularly interesting ways later in his speech: "'So much of ourselves were put into this property,' said Jaffe, speaking himself as well as the rest of the God of War team. “It's fair for Sony to own this, but as I get older, and now that I achieve this success personally and with my team, I kind of wonder if we’re going to work this hard…there's a sense of kind of being exploited. And not by Sony. I've got no qualms with Sony, I think it's an industry problem.” 'I do wonder about the three or four creative and key people who really give that game its life and vitality, how can they be expected to sort of continue down that road time after time after time without emerging form it with significant financial payoff.'" You can now read the full Gamasutra feature on the subject, including unrivaled detail on Jaffe's remarks on both Sony and the making of God Of War (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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