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Demiurge Expands, Prepares New IP

Cambridge-based independent developer Demiurge Studios has announced it has opened a new office to accomodate what it calls "substantial growth" in both its co-development projects and the creation of its own new IP.

Leigh Alexander, Contributor

January 23, 2008

1 Min Read
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Cambridge-based independent developer Demiurge Studios has announced it has opened a new office to accomodate what it calls "substantial growth" in its co-development and independent projects. Since its founding in 2002 as an independently funded company, Demiurge has been involved in more than ten titles, working with companies like Electronic Arts, Epic Games, Gearbox Software and THQ on such games as Brothers in Arms: Double Time, Charlie and the Chocolate Factory and Titan Quest. The company says it plans to move after GDC this year, and at that time will announce news regarding their latest project. The studio adds it's continuing to partner with Gearbox Software, THQ, BioWare, and Harmonix. Though the company has yet to formally announce its new projects, it has talked at length with Gamasutra about shopping around its original IP, working with the Wii, and on Emotiv Systems's thought-controlled Project Epoc. Demiurge says the new studio is large enough to house double its current staff, adding a new testing lab, audio room and other amenities. The company also stressed its environmentally-friendly office space, which features water-saving fixtures in bathrooms, environmentally safe cleaning products and a building-wide recycling program. Demiurge studio director Albert Reed commented, "Our need for a new, larger office after barely two years shows the fantastic growth we’ve accomplished. The additional room to grow allows us to better serve our existing development partners and embark on the next level of video game development, creating our own IP."

About the Author

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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