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Dare To Be Digital Teams Choose Gamebryo LightSpeed

Emergent says four teams from the Dare To Be Digital student design competition are working with its Gamebryo LightSpeed development engine, with support from the company for the rapid-prototyping challenge.

Leigh Alexander, Contributor

July 23, 2009

1 Min Read

Emergent says four teams from the Dare To Be Digital student design competition are working with its Gamebryo LightSpeed development engine. University of Ulster Magee and Dun Laoghaire Institute of Art's CottonBall Physics; Portsmouth University's Inertia Interactive; Algoma University Canada's Thunderbirds, and Peking University's Trouble Maker are all using LightSpeed. As technology partner to Abertay University's annual prototype competition, Emergent will be supporting the teams using its engine. The company has partnerships with 35 different universities in total as part of its community. Dare To Be Digital challenges five-member teams of student developers from around the world to create working game prototypes in nine to 10 weeks, and Emergent asserts that LightSpeed is ideal for rapid prototyping. Participants get a stipend and industry mentoring. At the end of the development period, they present their game at the Edinburgh Interactive Festival, and the three best become eligible for a BAFTA "Ones To Watch" award. Gamebryo is a cross-platform game development engine toolset designed for current and next-generation game development. The company recently rolled out its LightSpeed product upgrade geared for real-time feedback and rapid prototyping, iteration and development module-building on the Gamebryo engine. Emergent says Gamebryo has been used in more than 250 shipped games to date, from downloadable casual games to first-person shooters to MMOs. Another 150 titles are currently in development.

About the Author(s)

Leigh Alexander

Contributor

Leigh Alexander is Editor At Large for Gamasutra and the site's former News Director. Her work has appeared in the Los Angeles Times, Variety, Slate, Paste, Kill Screen, GamePro and numerous other publications. She also blogs regularly about gaming and internet culture at her Sexy Videogameland site. [NOTE: Edited 10/02/2014, this feature-linked bio was outdated.]

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