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Criterion Software announced it new RenderWare dynamic PVS (dPVS), is designed to speed up 3D rendering by rapidly and dynamically determining which objects need to be dr...

Game Developer, Staff

May 16, 2001

1 Min Read

Criterion Software announced it new RenderWare dynamic PVS (dPVS), is designed to speed up 3D rendering by rapidly and dynamically determining which objects need to be drawn, enabling the creation of larger and more complex gaming worlds, with a nearly unlimited number of objects. Current game engines place limitations on the complexity and flexibility of game worlds because they rely primarily on pre-processed visibility data to speed up rendering. Using this common technique, however, makes a game incapable of handling dynamic environments where more than a few special-case objects move. RenderWare dPVS enables completely dynamic 3D scenes through real-time visibility calculations, where any object can move with unlimited freedom throughout a world. RenderWare dPVS is being demonstrated on the PC and PlayStation 2 at E3.

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