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Column: 'The Esoteric Beat: Gender, Surgery, Blogging'

In today's edition of The Esoteric Beat, Gamasutra's weekly look at the esoteric side of game design and development, regular columnist Jim Rossignol reports on massively...

Simon Carless, Blogger

May 31, 2006

1 Min Read

In today's edition of The Esoteric Beat, Gamasutra's weekly look at the esoteric side of game design and development, regular columnist Jim Rossignol reports on massively multiplayer gender tests, Super Monkey Ball surgery and auto-blogging, as outlined in this extract: "Gaming academic Edward Castronova has highlighted some interesting things going on in A Tale In The Desert III, which has just launched. It seems that in the wake of 'synthetic world' conference Ludium I, the ATITD guys have taken it upon themselves to try to test some of Francis Steen's theories about the evolutionary origins of play. Castronova explains: "Develop in your mind an evolutionary theory of human gender differences... Note how easily it explains why more guys play the current crop of MMORPG games. Here comes the hard part: use the theory to redesign games so that they appeal to your evolutionarily-designed model of females. It's not hard to do, just uncomfortable to think about." You can now read the full Gamasutra column on the subject for more on this and other burning esoteric-related issues from the week (no registration required, please feel free to link to this column from external web sites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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