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Column: 'Critical Reception: Nintendo's Super Princess Peach'

In the latest Gamasutra column, the 'Critical Reception' weekly article checks in on the newly released Super Princess Peach for the DS, a 2D platformer in which ...

Simon Carless

March 2, 2006

1 Min Read

In the latest Gamasutra column, the 'Critical Reception' weekly article checks in on the newly released Super Princess Peach for the DS, a 2D platformer in which it is up to Princess Peach to rescue Mario, rather than the other way around, analyzing what critics thought of the game. In this extract, we look at the review consensus for the DS title: "While welcoming the concept as long overdue, game reviewers only scored the game an average 75% game rating according to review compilation website GameTab.com, chiefly due to the concern that the game is, simply put: "Too easy." How easy? GameSpot's Ryan Davis covers the opinion of the reviewing majority...: "Even if you do die, the only consequence is that you'll have to go through the level you died in over again. It's kind of a shame, because there are some really clever platforming designs in Super Princess Peach, but the experience is undercut by lackadaisical difficulty."" You can now read the full Gamasutra column on the subject, including lots more information on how the major game review sites treated the Nintendo title (no registration required, please feel free to link to the article from external websites).

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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