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Column: 'Critical Reception: Prey'

This week, Critical Reception takes a look at the 3D Realms originated, Human Head-developed and 2K Games-published gravity-defying first-person-shooter Prey, whic...

Simon Carless, Blogger

July 13, 2006

1 Min Read
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This week, Critical Reception takes a look at the 3D Realms originated, Human Head-developed and 2K Games-published gravity-defying first-person-shooter Prey, which is available for the PC and Xbox 360, and is seeing a good initial reception from many game reviewers. As the start of the overview notes: "Boasting an solid push forward in the FPS genre, especially considering the neat gravity gimmick that plays into much of the gameplay, Prey boasts an 85% rating average from game reviewers thus far, according to GameRankings.com." You can read the full Gamasutra column on the topic, including insight on the game from reviewers at 1UP.com, GamePro, and GamesRadar, among others (no registration required, please feel free to link to this feature from external websites).

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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