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ClanLib released a new version of its multi-platform game development library, taking it to version 0.5.0.
ClanLib is a medium level development kit. At its lowest leve...
ClanLib released a new version of its multi-platform game development library, taking it to version 0.5.0. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input, networking, files, threading and such. In addition, ClanLib builds a generic game development framework, giving you easy handling of resources, network object replication, graphical user interfaces (GUI) with theme support, game scripting and more. The new version of ClanLib contains a fully themeable GUI toolkit, Ogg Vorbis support, new TTF font support, PNG and JPEG support and Lua scripting support. In addition a new full signal system and Borland C++ support have been incorporated. ClanLib says this is a development release, and that it is aiming at a 0.5.1 release in some weeks. The priority for that release will be new reference documentation and many new overviews.
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