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A new Seattle-based independent game development studio, Giant Bite Games, has officially been formed by veterans of companies including Bungie, Valve, and Zipper Interac...

Simon Carless

March 8, 2006

1 Min Read

A new Seattle-based independent game development studio, Giant Bite Games, has officially been formed by veterans of companies including Bungie, Valve, and Zipper Interactive, billing itself as a "next generation game development studio focusing on the creation of excellent games and a fun workplace." Specifically, Giant Bite is founded by game industry veterans Hamilton Chu, Michael Evans, Andy Glaister, and Steve Theodore. The principals have helped to create major titles including Halo, Halo 2, Half-Life and Counter-Strike, as well as making important contributions to Microsoft’s DirectX technologies. The company is currently in discussions regarding its first project. Hamilton Chu was Lead Producer at Bungie during the making of Halo and Halo 2. Michael Evans worked on Halo and Halo 2 as Multiplayer Lead and Lead Engineer. Andy Glaister was the Director of Development for the Microsoft Game Studios and led the engineering team of Windows Graphics and Gaming. Steve Theodore worked on Half-Life and Counter-Strike, and most recently was the Technical Art Manager at Zipper Interactive; he also writes the monthly art column for Gamasutra sister publication Game Developer magazine. “We’re proud of our work at Bungie, Microsoft and Zipper” says Michael Evans, “It was amazing to work with such fantastic teams on games that turned out so successfully. And now, we’re excited to build something of our own.” “Giant Bite will keep the traditions of world class production values and cohesive game play. We see a great opportunity to build the sort of company that we always wanted to work for”, added Andy Glaister.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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