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BreakAway Closes Nascent Austin Studio

Gamasutra has confirmed with BreakAway Games that the company, best known for 'serious game' titles such as Pulse!!, has closed its small Austin office, which was working on a next-gen original IP game prototype.

Simon Carless

November 7, 2006

1 Min Read

Following up on reports from individuals close to the studio, Gamasutra has confirmed with BreakAway Games that the company, best known for 'serious game' titles such as Pulse!!, has closed its small Austin office, which was working on a next-gen original IP game prototype. Deb Tillett, who is Executive Vice President and General Manager at Breakaway Games, offered the following information on the closure to Gamasutra: "The studio had 11 employees who were all offered full time positions and the option to relocate to either our corporate headquarters in Hunt Valley or the Corpus Christi, Texas studio. The Austin team was working on an original IP, next-gen title. Over the last year, BreakAway has had the opportunity to build a very talented tools and next-gen development team in Hunt Valley to support mosbe - the Lite Simulation Development Platform created to power serious games and our continued work on several major entertainment products. We are also working in partnership with Texas A&M University - Corpus Christi to develop Pulse!!, the first-ever virtual learning lab for military and medical health professionals. It was a very hard decision to close the studio in Austin, but we needed to focus the company's efforts and resources on these projects." BreakAway, which brought on an expanded management team earlier this year, is a two time Deloitte’s Technology Fast 50 winner, and continues to employ more than 100 people in its Hunt Valley, MD headquarters and at its Corpus Christi, TX studios.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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