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BitDemon 1.0 Announced

Network software company DemonWare today announced launch of a middleware component that will let developers easily enable multiplayer online features in their PC, PlaySt...

Jill Duffy, Blogger

June 25, 2004

1 Min Read

Network software company DemonWare today announced launch of a middleware component that will let developers easily enable multiplayer online features in their PC, PlayStation 2, and Xbox games. Company literature calls the product BitDemon 1.0 and describes it as an “advanced netcode component that improves the performance of multiplayer games.” DemonWare CTO Sean Blanchfield said in a press release, “In this era of advanced graphics and online play, studios are under more pressure than ever to meet the expectations of their fans. We efficiently solve the online development challenge for these companies, and allow them to focus on improving gameplay instead.” BitDemon 1.0 features client-side prediction, delta compression, interpolation, extrapolation, and supports level-of-detail and space-partitioning.

About the Author(s)

Jill Duffy

Blogger

Jill Duffy is the departments editor at Game Developer magazine. Contact her at [email protected].

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