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BioWare Licenses Unreal Engine 3

BioWare Corp has announced a deal with Epic Games, in which Epic’s Unreal Engine 3 will be used in an upcoming, as yet unspecified title.

The game, which BioWare indicat...

Simon Carless, Blogger

September 16, 2004

1 Min Read

BioWare Corp has announced a deal with Epic Games, in which Epic’s Unreal Engine 3 will be used in an upcoming, as yet unspecified title. The game, which BioWare indicated is the developer's "third new intellectual property", following the creation of Jade Empire for publisher Microsoft on the Xbox, and Dragon Age for an as yet un-named publisher on the PC, is apparently already in active development at BioWare's Edmonton, Alberta studios. Meanwhile, BioWare's Dr. Greg Zeschuk pre-emptively addresses concerns that the company might abandon its in-house engines (variously, the Odyssey, Aurora, and Eclipse engines), stating specifically: "BioWare will continue to independently develop our own cutting-edge engine technology for future titles." Nonetheless, Dr. Ray Muzyka commented enthusiastically: "The Unreal Engine has powered some of our favorite games, and we’re looking forward to upholding the great history of this engine with an awesome game from BioWare." Some online commentators are speculating that, given the history of Unreal Engine titles, this new title could be more action or even FPS-oriented, but the official Unreal Technology site indicates the engine is evolving into a much more multi-purpose beast. Thus, the genre is very much up in the air - BioWare have, so far, taken pains to be non-specific about the game's genre and hardware platform.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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