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BioWare Announces Writing Contest For Industry Jobs

Canadian-headquartered NeverWinter Nights and Jade Empire developer BioWare has announced a competition to become a professional writer for the company, wit...

Simon Carless

December 1, 2005

1 Min Read

Canadian-headquartered NeverWinter Nights and Jade Empire developer BioWare has announced a competition to become a professional writer for the company, with entrants asked to create a Neverwinter Nights module to tell their story using the Aurora Toolset. BioWare's Director of Design James Ohlen and Assistant Director of Design Kevin Barrett will then judge the entries, which must be in by January 30th, 2006. Winners will be announced the last week of February 2006. The company, which was recently subsumed by private equity firm Elevation Partners into a new holding company called BioWare/Pandemic Studios, alongside Destroy All Humans! developer Pandemic, has often recruited from its community, listing a number of hires that have occurred through modding of its games. The top eight submissions will be reviewed by BioWare senior staff members with the intent on finding and hiring talented writers, with BioWare looking to hire both from its fan community and from writers who can demonstrate a good use of its toolset, specifically looking at "the characters, the dialogue, the plot, the non-linear structure, and the flow and pace of the story." Winners will also receive prizes from the BioWare Online Store, including a BioWare wool cap, soundtracks, and premium modules for NeverWinter Nights, and more information is available at the official BioWare competition page.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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