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BioGraphic Technologies Ships AI.implant V2.5

BioGraphic Technologies has announced the shipping of V2.5 of AI.implanet, a multi-platform AI software for dynamic pathfinding, crowd animation and character logic, incl...

Simon Carless, Blogger

September 17, 2004

1 Min Read

BioGraphic Technologies has announced the shipping of V2.5 of AI.implanet, a multi-platform AI software for dynamic pathfinding, crowd animation and character logic, including a C++ SDK and/or exporters for 3ds-max and Maya. Particularly notable is the fact that BioGraphic is segmenting the AI.implant for Games product into three separately purchasable modules: Navmesh generation and editing, Dynamic pathfinding and Decision logic. In relation to this move, Dr. Paul Kruszewski, CTO and founder of the company, indicates: "The feedback we're getting from our customers, game developers in particular, is that dynamic pathfinding in large and urban worlds is where the action's at. As a result, we've focused version 2.5 of AI.implant on deeper pathfinding technology and breaking out the different components of pathfinding so it can be used by more developers." The software, currently available for PlayStation 2, Xbox, GameCube, Microsoft Windows and Linux platforms, has been used by game developers including Midway and Sony Computer Entertainment.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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