Sponsored By

Biographic Ships AI.Implant For Games 2.0

Biographic Technologies, stressing that the announcement is genuine despite the date, has released version 2.0 of its AI.Implant For Games middleware solution, offering b...

Peter Sheerin, Blogger

April 1, 2004

1 Min Read

Biographic Technologies, stressing that the announcement is genuine despite the date, has released version 2.0 of its AI.Implant For Games middleware solution, offering better performance and smoother navigation. Features new to version 2.0 include a mesh-based pathfinding architecture, improved obstacle avoidance in the motion planner, support for scripting via Lua and Python, and an updated version of its Arena cross-platform viewer that now works with both Gamebryo and Renderware.

About the Author(s)

Peter Sheerin

Blogger

Peter Sheerin is the editor of Gamasutra.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like