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Best Of Indie Games: Revolvers and Grappling Hooks

Every week, <a href="http://www.indiegames.com/blog">IndieGames.com: The Weblog</a> editor Tim W. will be summing up top titles and happenings in indie games in the last seven days - this time checking out a unique Western shooter and a Game Boy-style rem

Tim W., Blogger

September 15, 2008

1 Min Read

[Every week, IndieGames.com: The Weblog editor Tim W. will be summing up some of the top free-to-download and commercial indie games from the last seven days, as well as any notable features on his sister 'state of indie' weblog.] This week on 'Best Of Indie Games', we take a look at some of the top independent PC Flash/downloadable titles released over this last week. The goodies in this latest version include a unique western shooter, a Flash port of an earlier cactus release, a game with a grappling hook as the main prop, and a Game Boy-style remake of Queasy Games' IGF award-winning Everyday Shooter. Game Pick: 'Gravity Hook' (Adam Atomic and Danny Baranowsky, browser) "A remake of a prototype game by Niklas Jansson called Gravity Key, where players strive to reach the top of a secret base using only a grappling hook to tether themselves to explosive nodes and swing upwards." Game Pick: 'xWUNG' (VilleK, browser) "A port of cactus' earlier release, originally created using the Game Maker engine. You play by moving the mouse to swing a ball that's attached to a wire - both of them destroying enemies on contact." Game Pick: 'Nobody Shooter' (0rel, freeware) "A remake of Jonathan Mak's award-winning Everyday Shooter with a glorious Game Boy-style palette. Collect dots from the enemies you've defeated to acquire enough points for an entry in the high score table." Game Pick: 'Maverick' (John Cooney, browser) "A western-themed action game which involves using the momentum from firing your guns to move around the screen. To compound to the difficulties you face when dodging spikes and cactuses, gravity in certain areas will be switched around as an attempt to disorient players even more."

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