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ATI Announces Certification Program Growth

ATI Technologies has revealed the continued growth of its Certification Program, for PC titles which require testing on ATI graphics cards.

Applications in the program a...

Simon Carless, Blogger

May 17, 2005

1 Min Read

ATI Technologies has revealed the continued growth of its Certification Program, for PC titles which require testing on ATI graphics cards. Applications in the program are tested on all ATI platforms and Catalyst software releases. This move helps by significantly reducing the need for the extensive hardware validation that was previously performed in-house. Some of the notable games currently in the Certified by ATI program include Age of Conan, Battlefield 2, Black and White 2, Crime Force, Dungeons and Dragons Dragonshard, Dungeons and Dragons Online, Dreamfall : The Longest Journey, F.E.A.R, Freedom Force vs. the 3rd Reich, Guild Wars, Pariah, RollerCoaster Tycoon 3: Soaked!, Spell Force 2 and Vanguard: Saga of Heroes. "Games have become so sophisticated, yet it only takes one bug or inconsistency to pull gamers out of the game. As high as our expectations are for our games, our customers and gamers have even higher expectations," said Tim Rance, CTO, Lionhead. "Participating in the Certified by ATI program means that our games have gone through rigorous testing throughout the development process to address any issues that could negatively affect the gaming experience." More information on the program is available by contacting ATI directly.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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