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Arden Institute For Virtual World Research Formed

Edward Castronova, Associate Professor of Telecommunications at Indiana University and noted for his research into the economies of MMO titles, has announced the formatio...

Simon Carless, Blogger

December 12, 2005

1 Min Read

Edward Castronova, Associate Professor of Telecommunications at Indiana University and noted for his research into the economies of MMO titles, has announced the formation of The Arden Institute. The Institute is a research center at Indiana University whose aim is to promote innovative research on synthetic worlds, the most prominent of which are MMOs such as World Of WarCraft or virtual words such as Second Life. It intends to support research activities and hosts an annual conference, the Ludium, and the Institute's output will be published exclusively on its official website. The first findings of the Institute, which is not yet formally funded as a separate entity, are a written report and filmed documentary on the first Ludium, which was held at Indiana University, Bloomington, from September 29 to October 1. As part of the Ludium, a selected group of academics and game designers were formed into five teams to play a competitive game of concept generation. According to the website, the long-run ambition of the Institute is to develop a massively-multi-user game world at a university, and deploy it for basic social science research. Castronova suggests: "The research opportunity derives from the fact that synthetic worlds are genuine human societies operating under circumstances that researchers can tightly control. Humanity has never before had the opportunity to conduct macro-level social science experiments; numerous grand-theoretic disasters (communism, for example) might readily have been avoided if their precepts had been subjected to experimental test."

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About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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