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2006 London Games Festival: Coverage Overview

Gamasutra is covering the multiple events at the London Games Festival in unrivaled detail, including session write-ups from GDC London, the London Game Career Fair, and the London Games Summit - click through for our full, now concluded coverage.

Simon Carless, Blogger

October 5, 2006

5 Min Read

Gamasutra is covering the multiple events at the London Games Festival in unrivaled detail, including session write-ups from GDC London, the London Game Career Fair, and the London Games Summit. In this post, we archive all of our write-ups from our team of journalists covering LGF: LGS: Codemasters' Deering On The Future Of Gaming [10.05.06] As part of a wider panel at the London Games Summit on the expansion of the video game market, Codemasters chairman and former SCEE founder Chris Deering made a number of interesting remarks on the future of the game business. LGS: UK Video Game Talent Pool 'Not In Crisis' [10.05.06] At a talk at the London Games Summit titled “The Future of Games Recruitment: The U.K. a Talent Pool in Crisis?” EA exec Matthew Jeffery refuted the question in the lecture’s title adamantly, pointing to plenty of prospective UK game talent if you know where to look. LGS: Molyneux Talks Development 'Spiral Of Doom' [10.05.06] As part of a London Games Summit lecture held Wednesday, Lionhead's Peter Molyneux and Mark Webley discussed vital tips for independent developers, urging against falling into some major contract and ethos traps. GDC London: Freeman Talks Emotion In Games [10.05.06] David Freeman — a veteran the game industry, author, and teacher of screenwriting — spoke at the Game Developers Conference London Wednesday about enhancing games by adding emotional depth. GDC London: Molyneux On Fable 2's Experiments [10.04.06] At a GDC London lecture, Lionhead's Peter Molyneux, fresh from his company's acquisition by Microsoft, discussed the 'experiments' under way in the creation of Fable 2 for the Xbox 360, from complex in-game human relationships to HUD-less action. LGS: PS3's Business Strategy Dependent on Niche Market [10.04.06] At his keynote address at the 2006 London Games Summit, Sony Computer Entertainment Worldwide Studios [Europe] Vice President Michael Denny outlined Sony's belief that the future of game publishing is, more than ever, in the hands of the consumer. LGCF: ELSPA's Jackson Talks UK Game Strength In Keynote [10.04.06] In a highly personal keynote at the London Game Career Fair, Paul Jackson, the Director-General of UK industry organization ELSPA, and Chairman of the BAFTA Games Committee, explained his background in the game biz and his advice to those getting into the game industry. LGCF: Sony's Coates On Art, Cross-Discipline Approaches [10.04.06] The London Career Fair, part of an ongoing week of video game related events in the city, yesterday featured an informative lecture by Sam Coates of Sony Computer Entertainment Europe on handling art in video games using a cross-discipline approach. LGS: Webzen's Armstrong: 'Don't Try To Clone WoW' [10.04.06] Webzen America's Cindy Armstrong gave a speech at the 2006 London Game Summit that addressed issues such as player loyalty, competing with (but not reproducing) World of Warcraft, and the innovative microtransaction systems coming out of Korea. LGS: Lord Sainsbury On The UK Game Biz's Future [10.04.06] The London Games Summit, presented by TIGA and ELSPA, commenced this morning in central London with a brief speech given by Lord Sainsbury of Turville, Parliamentary Under Secretary of State for Science and Innovation. GDC London: LucasArts' Williams On 'Jar-Jar In Carbonite' [10.04.06] In his keynote on the second day of GDC, LucasArts's Chris Williams discussed "LucasArts' vision for the next generation of gameplay", featuring Xbox 360 demonstrations of both the next-gen Indiana Jones and Star Wars technology. GDC London: Crysis Development Breaks Tahitian Laws [10.04.06] At a GDC London lecture Tuesday, it was revealed that you can't make a first-person shooter without breaking a few eggs. Or, in Crysis developer Crytek's case, without breaking a few Tahitian laws. GDC London: Midway's Smith On Game Avatars [10.03.06] Origin and Ion Storm veteran and current Midway designer Harvey Smith gave an intriguing lecture at GDC London on Tuesday discussing "the player to avatar relationship", working out how players relate to characters they play in games. LGCF: LucasArts' Williams On Game Project Management [10.03.06] As the first lecture at the London Game Career Fair, Chris Williams of LucasArts, who will be providing a keynote at tomorrow's Game Developers Conference London event, discussed routes into project management for game industry hopefuls. LGCF: Crytek Digs Inside the ‘Artist’ Title [10.03.06] Crytek's Michael Khaimzon, art director for Crysis and Far Cry, spoke about issues that affect game artist hiring in a question/answer format lecture at this week's Gamasutra co-organized London Game Career Fair. GDC London: Epic's Rein - 'Next-Gen Starts When I Say So' [10.03.06] The ever-entertaining Epic Games VP Mark Rein was bombastic as ever at his GDC London talk, commenting of the imminent debut of the X360-exclusive Gears Of War: "Sony says the next generation starts when they say so - bullshit!" GDC London: EA Talks Harry Potter Film/Game Influences [10.03.06] In another fascinating GDC London talk, lighting designer and Weta Digital/PDI Dreamworks veteran Wayne Stables of Electronic Arts' UK studio talked about 'Film Meets Games' with specific reference to the Harry Potter video games, and colleague Will Byles discussed emotion in film and games. GDC London: Sony's Macdonald On 'Developing for a Networked Experience' [10.03.06] The keynote at Game Developers Conference London from Jamie MacDonald, VP of Sony Computer Entertainment Worldwide Studios, discussed 'Developing for a Networked Experience', including discussion of alternate revenues and PS3 game object sales. London Games Festival, Career Fair Opens Doors [10.03.06] Today sees the opening of the London Game Career Fair, a two-day event that will run as part of this year's also-opened London Games Festival, and is organized by Gamasutra.com in association with UK sites GamesIndustry.biz and Eurogamer.net.

About the Author(s)

Simon Carless


Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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