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Unreal Tournament Game Programming for Teens Book Debuts

Course PTR has announced a new book, Unreal Tournament Game Programming for Teens, promising younger readers a structured but entertaining way to learn how to develop simple computer games using Epic's PC FPS title Unreal Tournament.

December 26, 2006

2 Min Read

Author: by Beth A.

Unreal Tournament Game Programming for Teens, put out by Course PTR and authored by John P. Flynt and Brandon Booth, promises readers a structured but entertaining way to learn how to develop simple computer games using Unreal Tournament. The chapters address the fundamentals of computer programming by allowing readers to work with UnrealScript and the Unreal Level Editor. Readers begin with programming basics and will then progress to creating elementary events and games within the modification framework provided by Unreal Tournament. This book does not involve actual game play with Unreal Tournament, but rather focuses on how to derive classes from the classes in the Unreal Tournament class hierarchy, how to use features of the Unreal Level Editor, and how to work with the syntax of UnrealScript. Notably, the text draws from an experienced author’s knowledge of UnrealScript to teach the fundamentals in a clear and concise manner. John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his previous books are In the Mind of a Game, Perl Power!, UnrealScript Game Programming All in One, Simulation and Event Modeling for Game Developers (with co-author Ben Vinson), Beginning Pre-Calculus for Game Developers, Java Programming for the Absolute Beginner, Beginning Math Concepts for Game Developers, and Software Engineering for Game Developers. Brandon Booth wrote his first program on the Twelve Days of Christmas at the age of twelve. He wrote his first game on a TI graphing calculator, and when he was in high school, he was teaching himself how to program computers in Java. He graduated from high school with an International Baccalaureate diploma and decided to pursue dual degrees in applied mathematics and computer science at the University of Colorado, Boulder. While a student at CU, he has written a number of AI-based games for PCs.

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