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Rock Band Reaches 1,000 Total Songs, 60M Downloads

The overall Rock Band music game platform now features over 1,000 songs from 390 artists available across disc-based and downloadable sources, say publisher MTV Games and developer Harmonix.

Chris Remo, Blogger

November 25, 2009

1 Min Read

The overall Rock Band music game platform now features over 1,000 songs from 390 artists available across disc-based and downloadable sources, say publisher MTV Games and developer Harmonix. Those tracks, both free and paid, have been downloaded some 60 million times by Rock Band players, making for an impressive average per-track download count of 60,000. (That number is likely higher for download-only tracks, since songs included with base game discs need not be downloaded.) The milestones comes just over two years after the franchise was launched with the original Rock Band for Xbox 360 and PlayStation 3. The game, and series, later came to Wii and PlayStation 2. The Beatles: Rock Band, a standalone title which does not count standard integration with the larger Rock Band platform and song library, does not appear to be included in the 1,000-song count. The recent LEGO Rock Band, on the other hand, is included. Nor does it yet factor in the user-driven Rock Band Network, which is in the process of being rolled out to the series' audience. MTV Games says the Network will "exponentially increase" the available song count. "When we launched Rock Band two years ago, we made a promise to create a music gaming experience that delivered on a weekly basis more songs and artists than ever imagined," said Harmonix co-founder Alex Rigopulos in a statement. "We're extremely proud to pass this remarkable milestone of over 1,000 songs in Rock Band and will continue to innovate and bring more of the best music to Rock Band players all over the world."

About the Author(s)

Chris Remo

Blogger

Chris Remo is Gamasutra's Editor at Large. He was a founding editor of gaming culture site Idle Thumbs, and prior to joining the Gamasutra team he served as Editor in Chief of hardcore-oriented consumer gaming site Shacknews.

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