Daily news, dev blogs, and stories from Game Developer straight to your inbox
July 16, 2007
1 Min Read
Nintendo UK has been forced to recall all copies of Mario Party 8 for the Wii, due to the game featuring text which would be construed as offensive in the UK – just weeks after Ubisoft was forced to recall a game for similar use of the same word. A notice on Nintendo’s UK website indicates that “a small number of games contain the wrong version of the disk due to an assembly error”. The game had already been delayed by a number of weeks in the UK, for unknown reasons, but was finally due to be released on Friday 13th. The game did make it to stores but was immediately recalled by Nintendo over the weekend because some copies of the game use the U.S. translation of the game, which features the word “spastic” in the game text. The use of the word is quite different in the UK, compared to the U.S., where it and its many derivatives are a common schoolyard insult implying a mental or physical disability – particularly relating to the symptoms of cerebral palsy. The recall comes only two weeks after Ubisoft recalled all copies of Sega’s Nintendo DS title Mind Quiz in the UK for similar usage of the word, following a complaint from a member of the public. The issues have again raised the issues of the quality of game releases for the British market, which are often forced to wait for several months while titles are translated into the other major European languages and yet simply reuse translations created for American English. Nintendo has indicated that Mario Party 8 will be re-launched in the UK “as soon as possible” although no new release date is currently available.
About the Author(s)
David Jenkins ([email protected]) is a freelance writer and journalist working in the UK. As well as being a regular news contributor to Gamasutra.com, he also writes for newsstand magazines Cube, Games TM and Edge, in addition to working for companies including BBC Worldwide, Disney, Amazon and Telewest.
You May Also Like
Accessibility and fancy footwork with GLYDR's John Warren - Game Developer Podcast ep. 40Feb 28, 2024
Exploring the 2024 State of the Game Industry report - Game Developer Podcast ep. 39Feb 2, 2024
Phantom inspiration and the ethical auteur with Xalavier Nelson Jr.Dec 8, 2023
Designing Killer Queen: from playground experiment to modern arcade sensationOct 18, 2023
Get daily news, dev blogs, and stories from Game Developer straight to your inbox
Subscribe to Game Developer Newsletters to stay caught up with the latest news, design insights, marketing tips, and more