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Game Developer September Issue Examines Lara's Legend

The August 2006 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped, featuring an exclusive postmortem of Crystal Dynamics' _Tomb Rai

Simon Carless, Blogger

August 16, 2006

2 Min Read

The August 2006 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped to subscribers and is available from the Game Developer Digital service in both subscription and a new single-issue formats. The cover feature for the August 2006 issue is 'Reestablishing An Icon: The Peaks And Pitfalls Of Tomb Raider: Legend' by Riley Cooper, for which it's exaplined: "How do you put a wayward series back on track? Crystal Dynamics fought consumer apathy, a series’ fading legacy, and short schedules to get Lara Croft back on top of her game. Riley Cooper shares the ins and outs of this delicate process." Another major feature comes from Backbone Entertainment game designer David Sirlin, author of a controversial Gamasutra article on World Of Warcraft, who delivers 'The Power Of Pacing', for which it's explained: "You may be tempted to save your game’s best moments for the end, to really leave an impression on the player. Then again, you may want the coolest elements at the beginning to draw players in. David Sirlin offers advice for achieving this important balance, with nods to games that have nailed it and some that have failed it." The lead technical feature for the issue is 'To Slerp, Or Not To Slerp?' by Xin Li, described as follows: "Whether to use Slerp, Lerp, Polyslerp, nLerp, and the like has been debated among game programmers for several years. In this technical article, DigiPen professor Xin Li defends one way to utilize Slerp to your advange." The issue is rounded out by regular news, code, art, audio, and design columns from Game Developer's veteran correspondents, as well as product reviews and game art features. Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the new Game Developer Digital version of the issue is also now available, with the site offering six months and a year's subscriptions, alongside access to back issues, all for a reduced price. There is now also an opportunity to buy the digital version of September 2006's magazine as a single issue. Newsstand copies of the magazine will also shortly be available at North American outlets including Barnes & Noble and other specialty bookstores.

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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