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Civilization IV To Use Gamebryo Engine

Emergent Game Technologies today announced that Firaxis Games' upcoming Sid Meier's Civilization IV, was built using Emergent's Gamebryo engine technology. The st...

Simon Carless, Blogger

October 4, 2005

1 Min Read

Emergent Game Technologies today announced that Firaxis Games' upcoming Sid Meier's Civilization IV, was built using Emergent's Gamebryo engine technology. The strategy game, which spans the entire range of human history, will ship this month. Firaxis is no stranger to Gamebryo, having used the 3D graphics engine and toolkit for Sid Meier's Pirates!. Other well-known titles that use Gamebryo include Empire Earth II, Freedom Force vs. The 3rd Reich, Dark Age of Camelot: Darkness Rising, Imperator, The Elder Scrolls IV: Oblivion, and poker title Stacked with Daniel Negreanu. Emergent's ownership of Gamebryo was recently created by the merging of NDL and Emergent - the merged middleware company is headquartered in Los Angeles (Calabasas), Calif., with product development located in Calabasas, Chapel Hill, N.C. and Walnut Creek, Calif. "Gamebryo has been a great fit for our engineers and artists," said Bretton Wade, director of technology at Firaxis. "From the prototype phase to the final product, Gamebryo enabled us to spend our development time on the unique challenges that make Civilization IV great. The tool set and flexible design of the system have been a great boon to a content team tasked with spanning all of human history."

About the Author(s)

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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